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Tyers B. - Practical GameMaker: Studio: Language Projects [2016, PDF, ENG]

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Practical GameMaker: Studio: Language Projects
Год издания: 2016
Автор: Tyers B.
Издательство: Apress
ISBN: 978-1-4842-2372-7
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 324
Описание: Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.
What You Will Learn
- Use GameMaker: Studio and GameMaker Language (GML) to create games
- Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
- Create GML sprites, health/lives, alarms, collisions, and rooms
- Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
- Include GML random and AI movements in your game
- Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For
Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

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Оглавление

Contents at a Glance
About the Author ................................................................................................... xiii
About the Technical Reviewer .................................................................................xv
Acknowledgments ................................................................................................xvii
Introduction ............................................................................................................xix
Chapter 1: Variables .............................................................................................. 1
Chapter 2: Conditionals ......................................................................................... 9
Chapter 3: Drawing .............................................................................................. 15
Chapter 4: Drawing Continued ............................................................................. 25
Chapter 5: Keyboard Input and Simple Movement .............................................. 35
Chapter 6: Objects and Events ............................................................................. 39
Chapter 7: Sprites ................................................................................................ 47
Chapter 8: Health, Lives, and Score ..................................................................... 55
Chapter 9: Mouse ................................................................................................ 63
Chapter 10: Alarms .............................................................................................. 69
Chapter 11: Collisions ......................................................................................... 75
Chapter 12: Rooms .............................................................................................. 85
Chapter 13: Backgrounds .................................................................................... 93
Chapter 14: Sounds and Music ............................................................................ 99
Chapter 15: Splash Screens and Menu .............................................................. 105
Chapter 16: Random .......................................................................................... 113
Chapter 17: More Movement (Basic AI) ............................................................. 117
Chapter 18: INI Files .......................................................................................... 125
Chapter 19: Effects ............................................................................................ 129
Chapter 20: Loops .............................................................................................. 133
Chapter 21: Arrays ............................................................................................ 137
Chapter 22: ds_lists .......................................................................................... 147
Chapter 23: Paths .............................................................................................. 153
Chapter 24: Scripts ............................................................................................ 159
Chapter 25: Hints and Tips ................................................................................ 165
Chapter 26: Creating a Game – Outline ............................................................. 171
Chapter 27: Creating a Game – Sprites ............................................................. 173
Chapter 28: Creating a Game – Sounds ............................................................. 179
Chapter 29: Creating a Game – Backgrounds .................................................... 181
Chapter 30: Creating a Game – Paths ................................................................ 183
Chapter 31: Creating a Game – Fonts ................................................................ 185
Chapter 32: Creating a Game – Scripts ............................................................. 187
Chapter 33: Creating a Game – Parent Objects ................................................. 193
Chapter 34: Creating a Game – Objects ............................................................. 199
Chapter 35: Creating a Game – Rooms .............................................................. 277
Chapter 36: Creating a Game – Progress Sheet ................................................. 285
Chapter 37: Creating a Game – Marking Guide ................................................. 287
Chapter 38: Creating a Game – End of Projects Assignments ............................ 289
Chapter 39: End of Project Test ......................................................................... 295
Chapter 40: Summary ........................................................................................ 307
Index ..................................................................................................................... 309
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