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Sherif W., Whittle S. - Unreal Engine 4 Scripting with C++ Cookbook [2016, PDF, ENG]

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Post 28-Nov-2016 01:00

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Unreal Engine 4 Scripting with C++ Cookbook
Год издания: 2016
Автор: Sherif W., Whittle S.
Жанр или тематика: Программирование
Издательство: Packt Publishing Limited
ISBN: 9781785885549
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 452
Описание: Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
What You Will Learn
- Build function libraries (Blueprints) containing reusable code to reduce upkeep
- Move low-level functions from Blueprint into C++ to improve performance
- Abstract away complex implementation details to simplify designer workflows
- Incorporate existing libraries into your game to add extra functionality such as hardware integration
- Implement AI tasks and behaviors in Blueprints and C++
- Generate data to control the appearance and content of UI elements

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Table of Contents
1: UE4 Development Tools
2: Creating Classes
3: Memory Management and Smart Pointers
4: Actors and Components
5: Handling Events and Delegates
6: Input and Collision
7: Communication between Classes and Interfaces
8: Integrating C++ and the Unreal Editor
9: User Interfaces – UI and UMG
10: AI for Controlling NPCs
11: Custom Materials and Shaders
12: Working with UE4 APIs
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