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Rob Miles - Begin to Code with C# [2016, PDF, ENG]

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Post 20-Nov-2016 01:01

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Begin to Code with C#
Год издания: 2016
Автор: Rob Miles
Жанр или тематика: Программирование
Издательство: Microsoft Press
ISBN: 978-1509301157
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 512
Описание: Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with C# is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands!
Easy, friendly, and you’re in control! Learn how to…
• Get the free tools you need to create modern programs
• Work with 150 sample programs that illustrate important concepts
• Use the sample programs as starting points for your own programs
• Explore exactly what happens when a program runs
• Approach program development with a professional perspective
• Use powerful productivity shortcuts built into Microsoft Visual Studio
• Master classes, interfaces, methods, and other essential concepts
• Organize programs so they’re easy to construct and improve
• Capture and respond to user input
• Store and manipulate many types of real-world data
• Create interactive games that are fun to play
• Build modern interfaces your users will love
• Test and debug your code—and avoid problems in the first place

Примеры страниц

Оглавление

Contents at a glance
Part 1: Programming fundamentals
Chapter 1 Starting out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Chapter 2 What is programming? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Chapter 3 Writing programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Chapter 4 Working with data in a program . . . . . . . . . . . . . . . . . . . . 68
Chapter 5 Making decisions in a program . . . . . . . . . . . . . . . . . . . . . 100
Chapter 6 Repeating actions with loops . . . . . . . . . . . . . . . . . . . . . . . 134
Chapter 7 Using arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Part 2: Advanced programming
Chapter 8 Using methods to simplify programs . . . . . . . . . . . . . . . . 212
Chapter 9 Creating structured data types . . . . . . . . . . . . . . . . . . . . 246
Chapter 10 Classes and references . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Chapter 11 Making solutions with objects . . . . . . . . . . . . . . . . . . . . . 336
Part 3: Making games
Chapter 12 What makes a game? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Chapter 13 Creating gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Chapter 14 Games and object hierarchies . . . . . . . . . . . . . . . . . . . . . . 416
Chapter 15 Games and software components . . . . . . . . . . . . . . . . . 446
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