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Rodrigo Silveira - Multiplayer Game Development with HTML5 [2015, PDF/EPUB/MOBI, ENG]

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Post 01-Aug-2016 01:01


Multiplayer Game Development with HTML5
Год издания: 2015
Автор: Rodrigo Silveira
Издательство: Packt Publishing
ISBN: 9781785283109
Язык: Английский
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 180
Описание: Developing an online game can be just as much fun as playing it. However, orchestrating multiple clients and keeping everyone in sync with a game server, reducing and managing network latency (all the while preventing cheating), and making sure every player has an excellent experience can quickly become overwhelming.
This book will teach you how to develop games that support multiple players interacting in the same game world, and show you how to perform network programming operations in order to implement such systems. It covers the fundamentals of game networking by developing a real-time multiplayer game of Tic-tac-toe before moving on to convert an existing 2D single-player snake game to multiplayer, using a more scalable game design for online gaming.
Finally you will be tackling more advanced networking topics, allowing you to handle problems such as server queries from multiple users and making your multiplayer games more secure and less prone to cheating.
What You Will Learn
- Design games using various multiplayer models
- Create authoritative game servers
- Develop game clients that communicate and synchronize with other clients through WebSockets
- Write responsive multiplayer games using client prediction
- Upgrade an existing single-player game by adding multiplayer mechanics
- Use state-of-the-art technologies to make the development process and its end product enjoyable to programmers and amazing to the player
- Create peer-to-peer gaming using WebRTC

Примеры страниц


Table of Contents
1: Getting Started with Multiplayer Game Programming
2: Setting Up the Environment
3: Feeding a Snake in Real Time
4: Reducing Network Latency
5: Leveraging the Bleeding Edge
6: Adding Security and Fair Play
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