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Francesco Sapio - Unity UI Cookbook [2015, PDF, ENG]

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Post 27-Jul-2016 01:01


Unity UI Cookbook
Год издания: 2015
Автор: Francesco Sapio
Издательство: Packt Publishing
ISBN: 9781785885822
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 284
Описание: With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games.
This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements.
Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
What You Will Learn
- Implement different kinds of counters and healthbars
- Deal with timers and find out how to format them
- Animate and vivify UI elements
- Handle runtime customizations
- Add complex Head-up displays (HUDs)
- Design and implement 3D UIs
- Integrate minimaps in the UI

Примеры страниц


Table of Contents
1: UI Essentials
2: Implementing Counters and Health Bars
3: Implementing Timers
4: Creating Panels for Menus
5: Decorating the UI
6: Animating the UI
7: Applying Runtime Customizations
8: Implementing Advance HUDs
9: Diving into 3D UIs
10: Creating Minimaps
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