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Siddharth Shekar - Learning Cocos2d-x Game Development [2014, PDF/EPUB/MOBI, ENG] +Code

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Post 06-May-2016 00:00


Learning Cocos2d-x Game Development
Год издания: 2014
Автор: Siddharth Shekar
Жанр или тематика: Программирование
Издательство: Packt Publishing
ISBN: 9781783988266
Язык: Английский
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 266
Описание: Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store.
By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype.
What You Will Learn
- Configure and create a Cocos2d-x project on Windows
- Understand the basics of Cocos2d-x classes such as CCScene, CCLayer, and CCSprite
- Develop different control schemes using buttons, a gyroscope, and a custom touch area
- Implement various methods for collision detection such as circle collision and bounding box collision
- Discover how to add and remove objects from the screen and update the score as well as Gameover condition
- Get to grips with the tools used to create spritesheets as well as custom fonts and design particles
- Integrate ads and in-app purchases in the game to monetize the game

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Table of Contents
1: Getting Started
2: Displaying the Hero and Controls
3: Enemies and Controls
4: Collision Detection and Scoring
5: HUD, Parallax Background, and the Pause Button
6: Animations
7: Particle Systems
8: Adding Main and Option Menu Scenes
9: Adding Sounds and Effects
10: Publishing to the Windows Phone Store
11: Porting, References, and Final Remarks
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