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Mastering CryENGINE
Год издания: 2014
Автор: Sascha Gundlach, Michelle K. Martin
Издательство: Packt Publishing
ISBN: 9781783550258
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 278
Описание: CryENGINE is one of the most powerful real-time 3D engines available today; its rendering and real-time capabilities are unmatched. Mastering CryENGINE will take your CryENGINE skills to the next level, allowing you to unleash the full power of the engine. Whether you are working on a small mod or a large-scale production, the user-friendly steps and illustrations in this book will help you master the wide range of features of the CryENGINE toolkit.
The book begins with the setting up of a CryENGINE-ready production pipeline, further introducing you to the advanced features of CryENGINE. You will learn advanced techniques, best practices, and various methods utilized in production by CryENGINE veterans. You will also explore how to use the Lua scripting language to build more sophisticated gameplay elements.
What You Will Learn
- Build a solid and flexible CryENGINE production pipeline
- Use the CryENGINE input system to react to mouse, keyboard, and game controllers and to filter the input when needed
- Create a facial setup for your characters and lip synch to audio
- Use Lua script to create new, powerful entities for your game
- Use CryMannequin to set up and trigger animations
- Add some eye candy to your game using the particle system, the lens flare editor, and CryENGINE's real-time post processing effects
- Get your game ready to ship and make sure your build is ready to go out to the public
Оглавление
Table of Contents
1: Setting Up the Perfect Pipeline
2: Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller
3: Building Complex Flow Graph Logic
4: Morphs and Bones – Creating a Facial Setup for Your Character
5: Mastering Sandbox
6: Utilizing Lua Script in CryENGINE
7: Animating Characters
8: Mastering the Smart Objects System
9: Eye Candy – Particles, Lens Flares, and More
10: Shipping the Build
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