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Mathieu Nayrolles - Xamarin Studio for Android Programming: A C# Cookbook (+code) [2015, PDF, ENG]

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Post 28-Apr-2016 09:00


Xamarin Studio for Android Programming: A C# Cookbook
Год издания: 2015
Автор: Mathieu Nayrolles
Издательство: Packt Publishing
ISBN: 9781849691406
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 298
Описание: Multiplatform applications have taken the development world by storm. This has revolutionized the selection of the right tools for the efficient development and deployment of applications. Xamarin studio is emerging as the preferred choice among .NET/C# developers. It enables them to design cross-platform applications using their favorite language and IDE. Xamarin studio is supported by the Mac OS and Windows platforms, and you can develop your own applications for iOS, Windows, or Android with its help.
This book takes you through all the stages of application development, right from getting started with Xamarin and developing a GUI to putting up your application on the store. The recipes will help you in acquiring sufficient knowledge to go about creating applications.
Starting with introducing Xamarin studio, its underlying technologies, and the Android ecosystem, the book goes on to cover the graphical aspects of creating Android applications. Moving on, you will learn more about data management with Android services. This is followed by techniques on how to interact with the Android OS and the phone's hardware, before finally concluding with mobile advertisements and Google Play. By the end of this book, you will have discovered all the specialties related to developing Android application with Xamarin Studio.

Примеры страниц


1: Getting Started
2: Mastering the Life and Death of Android Apps
3: Building a GUI
4: Using Android Resources
5: Using On-Phone Data
6: Populating Your GUI with Data
7: Using Android Services
8: Mastering Intents – A Walkthrough
9: Playing with Advanced Graphics
10: Taking Advantage of the Android Platform
11: Using Hardware Interactions
12: Debugging and Testing
13: Monetizing and Publishing Your Applications
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